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DakotaSheperd_SproutShader.mantra_ipr.0145

sprout1

DakotaSheperd_SproutShader.mantra_ipr.0145
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BRUSSEL SPROUT
- model and shader
2016
This is what I consider to be the first real shader I ever made. I modeled the sprout in Maya, created the shaders in Houdini and Mari, and created this simple turn around.
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I used this sprout as part of my 2016 Still Life.
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