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BRUSSEL SPROUT

 

- model and shader

2016

This is what I consider to be the first real shader I ever made. I modeled the sprout in Maya, created the shaders in Houdini and Mari, and created this simple turn around.

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I used this sprout as part of my 2016 Still Life.

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© 2023 by Odam Lviran. Proudly created with Wix.com.

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